Make first contact.
Aim, hold, and lift. Your controller’s tractor beam brings one tiny resident into your care. Even a wiggly caterpillar can come along.
A cosmic music puzzle in VR
Three planets. Eighteen opinionated aliens.
And you, an interloper with a tractor beam.
Bring their worlds together. See what happens.
Then listen very, very carefully.
01 / The experiment
Everyone seems happy on their own little planet. Surely they’d be even happier together? Reach into a miniature solar system and test that theory, one bewildered creature at a time. Their reactions—and their music—will tell you how you’re doing.
Aim, hold, and lift. Your controller’s tractor beam brings one tiny resident into your care. Even a wiggly caterpillar can come along.
Release above a different world. Its gravity brings your passenger home. New neighbours can become teachers, friends… or trouble.
Every species brings a melody. Hear dissonance turn into harmony as you discover the introductions and balanced communities that work.
02 / Meet the locals
Three species with their own rhythm.
Getting along is a learned behaviour.
Well, for some of them.
A scythe-shaped local with a defensive streak. An encounter with B can teach A a little restraint.
A little less bite, with time.Not quite ready for a new address. A peaceful encounter with C helps B warm up to unfamiliar worlds.
An introduction goes a long way.A beat-loving crawler without an aggressive bone in its body. Pick it up and its little segments go delightfully limp.
Here to make friends. And wiggle.03 / An audible ecosystem
A metallic chime. A warm pulse. A soft, wandering bell. Each species adds its own voice to the place it calls home. In the game, tension colours the music—and the right balance lets it sing.
A little preview of the game’s three stems.
Press play, then bring voices in and out.
Sound is off until you press play. Three voices selected.

A universe within reach
Foot-wide worlds. Ten-centimetre creatures. A solar system arranged around your standing playspace, with no artificial locomotion to learn. Look closely, reach out, and let a small decision ripple across a world.
Meet them in VR04 / A small game with a history
Musical Migration began at the November 2016 VR Austin Jam. A team of four brought together miniature-planet physics, strange little characters, and one hopeful idea: what if solving a social puzzle sounded like making music?
The original creature designs took a cue from Flatland: sharp triangles, sturdy squares, and softer, rounder forms. This renewed prototype brings that little universe into modern VR, with new synthetic stems and more opportunities for its residents to learn from each other.
Read the original development story (opens a new tab)
FROM THE ARCHIVE / NOVEMBER 2016Early creature sketches and a moment from the original jam.
Stephanie Traska
Character & UFO art, visual design,
concept development
Paul Gasca
Team lead,
programming & game design
Daniel Perry
Lead programming,
miniature-world gravity
Emily E. Meo
Original game-jam
audio & sound effects
Your next small intervention
There’s a little universe waiting for you.
Bring your curiosity. And maybe reconsider your assumption that everyone wants a new neighbour.
Extract the whole ZIP, open the Windows folder, and run MusicalMigration.exe. Keep the accompanying files together. No headset? Explore with the mouse and keyboard.
Before you land
A Windows PC, a PC-connected VR headset, two tracked controllers, and an active OpenXR runtime. This is a standing experience with the worlds within about six feet of the playspace origin. It’s a development prototype; headset compatibility and comfort still need testing on your setup. There is no standalone Quest download.
Aim at a creature and hold a controller trigger or grip to pull it into your tractor beam. Release above another globe to drop it. Each hand can hold one creature. Hold both primary buttons, or both stick/trackpad clicks, for 1.5 seconds to restart.
Yes. The Windows prototype has a desktop preview: left mouse to pick up and drag, right mouse to look, and R to restart. The browser music mixer above is a preview of the soundtrack, not the full game.
These residents need the right introductions and the right balance. Each world wants a community of two species, with some natives staying home. Moving everybody onto the same world—or mixing all three species everywhere—won’t bring harmony. Watch their behaviour and listen for the music to resolve.
You can rescue a creature with the beam. If a citizen is overwhelmed, a new arrival returns to its home world after five seconds, so an experiment gone wrong won’t end your chances. Try a different introduction.